Showing posts with label wii. Show all posts
Showing posts with label wii. Show all posts

Tuesday, August 19, 2008

Why the Mario Kart Wii shortages?

When Mario Kart Wii came out we were going on vacation and couldn't afford to grab a copy. Bad move! Just like the Wii itself, the game has been tough to find after the initial release. I'm not sure why-- it's just a disc and a wheel. Before the Wii we had trouble buying the Mario DDR game, and we heard it was because of quality control issues. I applaud Nintendo's efforts, but the Kart shortages don't make sense.

So the other day I was delighted to find my wife happened upon a nice lady at Target who said she had just opened a box of games and there was ONE copy of Kart inside. Just one? What in the world?

Anyway, once I took a look at the wheel it made a little more sense. The wheel isn't like the Monster 4x4 wheel (from Ubisoft), which is just a plastic shell. The Kart wheel has a better gripping system (the 4x4 wheel tends to gunk up the IR transmitter). The Kart wheel also has a hole for the IR transmitter, plus a special button to activate the B-button on the underside of the remote. That has a purpose in the game, but I'll cover that later in a more in-depth review.

Friday, February 1, 2008

Review: High School Musical Sing It! for Nintendo Wii

This is going to be a quick review as we've only played the game a few times. The real info comes in what I heard when the wife tried to start playing... You see, our daughter got High School Musical Sing It! for the Wii on her birthday (oh, yeah, we got a Wii over the holidays, yay!). She's a big fan of HSM, and a kindergartner, so we figured this would be a good match.

Sadly, the game makes having fun far too difficult. One of the best things about the Wii is the intuitive menu system. This sounds esoteric, but a complex device like a modern game machine actually requires finesse to make things "just work" without the usual screaming and frustration you'd find on your average PC. So when you go to do something, you find that it is really pretty easy to do, or it is obvious as to *what* you should do.

But HSM Sing It! completely drops the ball. I don't know if the geniuses at Disney Interactive were just lazy or mad or what, but I haven't seen an interface this frustrating since Windows ME. For example, we still can't figure out how to sing as a girl, so for a LONG time you'll have to sing as Troy. Because clearly 10-year-old boys are the target audience (!?!?!). And when you're in story mode, you'll be there for the forseeable future, as every time you try to bolt out of it, the game warns you: "ALL YOUR DATA WILL NOT BE SAVED." That's just bad game design-- let me save when I'm done with a song! In fact, the stuff you unlock is saved, but your progress isn't saved, which means you'll be singing the same several songs over and over and over again until the game decides it will smile upon you and finally save your data. Totally lame.

Worse still, the absolute basics are convoluted. We wound up naming our character "A" because that's all it would let us do. Menuing back and forth is like the world's most confusing corn maze. The gameplay is good, but not great, and you'll be wishing for a more complete playlist sooner than you think (would it have been so hard to include a couple of other Disney songs?).

Unless you're willing to slog through menus that make no sense, settings that don't stick and a very unforgiving save mechanism, this is really only for the hard-core HSM fan. Luckily my daughter IS such a creature, and thus far hasn't been completely disillusioned by the crappy game scheme outside the gameplay itself.